Monthly Archives: July 2011
So, the results are in for the classic movie poll! And as you can clearly see, you suck.
Seriously, 6 votes? Spread thinner than chocolate sauce on Keira Knightley’s midriff (try not to judge me for that thought). So it seems no-one has seen the classic movies so lauded by cinematic hot-heads everywhere. In the lead, with 15.8% of the vote (see how stupid that sounds?), is Apocalypse Now. Four movies (Casablanca, The Godfather, The Good The Bad and The Ugly and Blade Runner) came second with 13.16%. Out of those, I picked The Godfather and Blade Runner to critique. So over the next month, you should receive reviews of all three.
Starting with Blade Runner, mainly as it is the one out of the above my dad has been bugging me to see. And for good reason, having been named as the best ever sci-fi movie by IGN and The Guardian, and 20th in Empire’s Top 500 Films of All Time. So last night, we all sat in anticipation of one of the best science fiction films ever made. Yet, I am under obligation to tell purists just which version I saw. Because it is a movie that has been endlessly tinkered with, to the tune of 7 seperate versions. The one we settled down to was the ‘Final Cut’, also known as The One Version Ridley Scott Was In Control Of. I don’t know how much it differs from the others, and I don’t feel I need to. If it’s the version the director wants, it should be the best version, period.
Anyway, the plot is as follows… The year is 2019. Bio-engineered clones of human life were once commonplace as slave labour on Earth colonies. Yet after sentience-inspired uprisings they have been declared illegal, and to be destroyed upon sight. In light of this, the newest batch of ‘replicants’, Nexus 6, were engineered with a life span of four years, so as to not have time to develop any particular emotional substance. Four of the said newest batch have commandeered a vessel back to Earth in order to meet their maker and gain an extended lifespan. Harrison Ford is the titular ‘Blade Runner’ assigned to track these replicants down and ‘retire’ them. Following so far? I hope so.
First off, the premise doesn’t need much more going into than that. The plot is fairly simple, a cat and mouse game of hunting down the ‘bad guys’. On a deeper level, if you wish to explore them, belongs a discussion on what it is to be human and, more importantly, what it is to live. And the acting all around is superb. Harrison Ford is rarely sub par in any movie, Darryl Hannah juxtaposes humanoid vibrancy and mechanic efficiency to great effect, and Sean Young is possibly the most human character, as a replicant whose implanted memory feels too real for her to come to terms with the realisation that she is an android. However for me, the show is stolen by head replicant Rutger Hauer. He is an exhilarating source of power and suspense throughout, dominating every scene he occupies. It’s a wonder I haven’t seen him in more films.
And yet, if I was to pick anything that was particularly scene stealing, it would be the scenery itself. In this film, Ridley Scott creates a spectacular visual landscape for Earth in 2019. In films I see now, the CGI has made cityscapes look very good. I mean it; very clean, accurate and crisp. But I wouldn’t consider them breathtaking, even in the way that a film from 1982 could do with the creativity of a futuristic landscape.
It’s not about being vast, or accurate, or even pretty. It’s about having a sense of place, something defining and awe inspiring. That is the kind of thing Blade Runner possesses.
If I were to find a fault with this film, it might be that the lack of a particularly complex plot left certain acts dragging on longer than they needed to, and gave the film a sense of plodding along at a pace of its own. But that is only a criticism because you made me think of one, you bloodthirsty hounds.
Ultimately, the question with all these films, ones that are deemed ‘classics’, is this: Do I need to watch this film, before I expire from an untimely, Kentuck Fried Chicken related death? In the case of Blade Runner, no. You don’t need to see it. But you really, really should.
This is just a thought for future blogs. How often have you had someone scream, ‘How can you NOT have seen that film? It’s a classic!’, at you? For me, it appears that for being an aspiring critic, I haven’t seen that many classic movies. So the idea I had was to find the least watched ‘classic’, see it for myself, and blog about it. Well, it seems more favourable to me than going to see ‘Horrible Bosses’ or ‘Bad Teacher’. Though of course if they end up being future classics, I’ll be kicking myself. So vote on the movies below that you haven’t seen, but are interested in, and I’ll get right on it.
Oh dear. Well… this is awkward.
It’s been 5 long, lonely months in the wilderness for us. I’ve got a degree now. You’ve probably, I don’t know, got a job in a Cafe Nero somewhere? I’m sure taking some time apart has been good for us, and now we can come back stronger than before.
Now, what prompts my return? I do believe that I promised in my last blog that, after critiquing Rockstar’s western success Red Dead Redemption, I would review their new title, L.A. Noire.
L.A. Noire follows the renowned tradition of Rockstar games in years past. Take a uniquely visual setting (in this case 1940’s Los Angeles), recreate it with immaculate attention to detail and sandbox the hell out of it. In L.A Noire you play as Cole Phelps, a decorated WW2 hero that arrives back home to carve out a career in the police force. You work your way through various police departments, solving crimes and hunting down the bad guys. Throw in a mixture of good guys and shady characters, and you’ve got yourself a game, fellas.
Except this game has evolved beyond its prior counterparts. This time Rockstar have created a title that could have a big effect on future gaming. For starters it relatively dismisses the shoot first, ask questions later philosophy of Grand Theft Auto and the Red Dead Series. L.A Noire requires a certain amount of patience and concentration if you want to complete it fairly successfully and with minimal frustration. I often found that, had I discovered that business card in the victims pocket, I could have solved the case fractionally earlier. Not that you can ever not solve a case. You always seem to get to an endpoint sooner or later, and while disappointing, it does give the incentive of trying that case again at a later date to see what you missed out on.
However, much more exciting is the new technology that Rockstar invested in especially for this new title. The MotionScan equipment films the actors using a wide variety of cameras from multiple angles, to create without doubt the most accurate facial movements ever seen in a game. And what a cast it uses, with actors from Mad Men, Dexter and Lord of the Rings.
While star voice turns in video games aren’t unheard of (Liam Neeson, Patrick Stewart, Martin Sheen, Kiefer Sutherland, Christopher Walken, Mickey Rourke and Sean Bean have all done it), their faces haven’t often followed. This brings us a step closer to proper acting in video games. Though that may still be a few years off, as we can see from L.A. Noire.
The reason for all this super realism in character movements is due to the super sleuth nature of L.A. Noire. A big proportion of the game is asking questions and interrogating witnesses. The ability to pick up on subtle facial hints to determine if potential suspects are being truthful is an exciting new concept. However, it doesn’t tend to be that subtle.
If they’re telling the truth, they sit fixed akin to a taxidermy exhibit. However, any attempts at lying and the suspects are as animated as Stevie Wonder in full flow.
The story is supreme, with interweaving plot lines and flashbacks that run through the whole story, slowly uncovering the big case and the men behind it. Rockstar seem to go the extra mile with details in their games, and the cars, suits and general racism/misogyny all run through this excellent tribute to the idyllic 1940’s (I kid, I kid).
My point being: It’ll take a few years, but with constantly improving graphics, motion capture, scripting, cast talent and a generally increasing gamer base, we should anticipate games becoming properly mainstream. And this game will be cited as the turning point.